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Rendering · Finial

Blocks

What each block does and its settings, including placing people at eye level.

Click a block in the graph to see its settings in the side panel. Each slider shows its value on the right; click the value to reset that slider.

Render #

The image you opened. It has no settings. It never leaves your computer.

Tone down #

One knob that takes the CG edge off: calmer color, gentler contrast and a light matte. Amount runs from As rendered to Quiet.

Tone #

Exposure, Contrast, Highlights, Shadows, Whites and Blacks.

Color #

Temperature (Cool to Warm), Tint (Magenta to Green), Saturation and Vibrance.

Haze #

Atmosphere that's densest at the horizon and thins away from it. Amount, Horizon (% from top), Spread, and the haze Color.

A new Haze block starts at the same horizon as a People block already in the recipe.

Black & white #

Monochrome. Warmth tints it warm; Contrast sets the punch.

Pen & ink #

The render's edges drawn as ink lines on paper, with a tonal wash. Line strength, Detail, Tone wash, and the Paper and Ink colors.

To keep the render's color under the lines, mix it back over the render with a Mix block.

People #

People drawn at eye level: ghosted, silhouetted or tinted figures with ground shadows. Their size comes from the horizon, so everyone reads at the right scale.

When a People block is selected, the picture becomes the place to work:

  1. Drag the dashed Eye level line to the render's horizon (the camera's eye height).
  2. Pick a figure in the side panel: Standing, Walking, Child or Dog.
  3. Click the picture where its feet go. Feet have to be below the eye-level line. The size is automatic.

Drag a figure to move it. Double-click it to remove it.

Settings:

  • Style: Ghosted (white), Silhouette (dark) or Tinted.
  • Opacity
  • Horizon (% from top): the same line you drag on the picture.
  • Camera height (m): how high the camera was. Figures size against it.
  • Tint color: for the Tinted style.
  • Ground shadows

Figures lists every placed figure. For each one you can change its kind, vary its size a little with the slider, flip it to face the other way (⇋), or remove it.

A new People block starts at the same horizon as a Haze or People block already in the recipe.

Vignette #

Darkens (or lightens) toward the corners. Amount runs from Darker to Lighter; Spread sets how far in it reaches.

Grain #

Fine film grain that hides the too-clean gradients of a CG render. Amount.

Mix #

Blends input B over input A. Use it to bring two branches back together, or to turn any look down by mixing it back over the original at a low amount.

  • Amount of B
  • Blend: Normal, Multiply, Screen or Soft light.

A needs a wire. Wire B too, or Mix has nothing to lay over it.

Final #

What you export. It has no settings. Wire the last block of the recipe into it.